While the system itself isnt flawed, it sometimes feels like a chore to walk around and pick up the scattered hero points that appear. This is a good bonus for players who do only choose their favorite characters to play through the entire game, but for the majority of players that like experimentation, it can seem like a double edged sword.Īnother drawback is the use of hero points. It seems odd that Raven would give the player over twenty choices for characters, including characters that are unlocked over the course of gameplay, then make the player feel obligated to stick with a quarter of those choices. This requires the player to choose a team, name them, and to repeatedly play with them to increase team chemistry, which can eventually translate to the team earning bonuses to damage, health, energy, or even additional slots for the roster. One curious choice that Raven made was to reward players for creating and maintaining a superhero team.
#Marvel ultimate alliance gold edition x box one upgrade
If Spiderman wears his black symbiote costume, he can upgrade his max health and his defense, while his classic costume allows him to reflect melee damage and increase damage from webbing. Each player has multiple skins that can be unlocked that give different upgradeable bonuses. While there are less powers per character than X-men Legends 2, there is much more customization. Other characters can use their own method of transportation, like Spideys web-slinging, Deadpools teleportation, and Icemans Ice Slide (which curiously and unfortunately, must be unlocked). can fly for as long as they wish and it doesnt affect their energy meter. Also, characters that can fly can now do so without any energy penalty. This allows the players to use powers more, which increases the fun factor. Also, powers and health arent drained quite as quickly as they were in the Legends games. This is a nice touch and takes away some of the micromanagement of health and energy that the Legends game had. If that heros meter is already filled, the energy or health goes to the hero who needs it most. These orbs appear when enemies are defeated or when objects are smashed, and the orbs automatically go to the player who found them. Instead of finding and using health and energy potions, the player can find red and blue orbs that refill health and energy respectively. MUA also has changed the way that powers and health are handled. Also, the weapons are incredibly overpowered, as a stolen sword will kill an enemy much faster than Wolverines claws or Thors hammer. The one downside to this is that some grab moves are overpowered and would discourage regular attacks, such as Luke Cages ability to repeatedly face pound foes, an attack that the average enemy cant survive. In addition to this, there are character specific attacks, such as Spidey webbing a foe from the ceiling or Colossus using foes as weapons. In MUA, you can grab a foe, punch him repeatedly with strong or weak attacks, steal weapons from them, and even attack them while they are floored. In the X-men Legends games, players could basically attack and throw enemies. Raven has also improved the interactivity of the characters.